
Stage 1
Plainail
Being plain and unremarkable is what it finds most comfortable. When it senses danger it slips into its shell, and no matter how long you call out, it won't come back out.

Rare

Stage 1
Being plain and unremarkable is what it finds most comfortable. When it senses danger it slips into its shell, and no matter how long you call out, it won't come back out.

Stage 2
It moves sluggishly all the time, as if everything in the world were just a bother. Even when someone speaks to it right beside, it spares its reactions — getting a reply usually means waiting around half a day.

Deals damage to the nearest enemy.

Moves to the nearest enemy and deals damage to all enemies around self, with a 60% chance each to inflict [Crit DMG -25%] on each target for 8 seconds.

Damage dealt to [Insect] and [Earth] tribes is increased by 25%.

When the skill activates, grants self [Attack +25%] for 10 seconds.

Free to play on iOS and Android.