
Stage 1
Millpeb
A small windmill MonMon that spins cheerfully, round and round, at the slightest gentle breeze. All day long it hums happily while gathering faint traces of wind energy, and somehow the sound itself has a way of calming the mind.

Legendary

Stage 1
A small windmill MonMon that spins cheerfully, round and round, at the slightest gentle breeze. All day long it hums happily while gathering faint traces of wind energy, and somehow the sound itself has a way of calming the mind.

Stage 2
Its wings have grown larger and its spinning speed has picked up. It releases stored-up gusts in a single burst to unbalance the opponent, and if the recoil makes it wobble a bit itself too, well, that's easy enough to overlook.

Stage 3
A giant windmill said to command storms themselves. The moment it starts spinning, fierce winds whip up all around, and merely standing in its shadow is already enough to make one clutch a hat firmly.

Deals damage to the nearest enemy and has a 10% chance to grant self [Damage Taken -25%] for 2 turns.

Moves to the nearest enemy and deals damage to all enemies ahead, with a 75% chance each to grant [Defense +60%] and [Ally Protection 50%] to all allies except self for 4 turns.

Damage taken from [Earth], [Undead], and [Insect] tribe(s) is reduced by 20%.

When the skill activates, increases the duration of all [Buffs] on all allies by 100%.

For each [Buff] on allies, damage taken is reduced by 5%. (Up to 60%)

Free to play on iOS and Android.