
Stage 1
Elecfly
The light from its tail isn't just light — it's a finely tuned electrical signal. It uses this light to talk with its companions, so within a flock, "the night sky grows noisy" is a fitting way to put it.

Epic

Stage 1
The light from its tail isn't just light — it's a finely tuned electrical signal. It uses this light to talk with its companions, so within a flock, "the night sky grows noisy" is a fitting way to put it.

Stage 2
It uses the light from its tail to electrocute opponents. Their flight embroidering the dark night sky is beautiful, but those who try to watch up close tend to end up on the regretful side of things.

Stage 3
Armed with custom-made goggles and an electric gun. As an outlaw of the night it never forgives those who cross into its territory — though the boundary of that territory is something only it ever seems to know.

Deals damage to the nearest enemy and has a 5% chance to inflict [Poison 0.5%] for 8 turns.

Grants [Attack +50%] to the ally with the highest Attack for 4 turns, and has a 75% chance each to grant all allies [Speed +30%] for 3 turns.

Damage dealt to [Machine] and [Wind] tribes is increased by 25%.

When the skill activates, revives 1 random fallen ally at 50% of max Health.

Every 10 turns, after the skill activates, increases the Skill Energy of the ally with the highest Attack by 50%.

Free to play on iOS and Android.