MonMon Masters
Zappine

Epic

Zappine

ElectricDefenseMelee

How to Obtain

  • Hatch from a MonMon Egg

Evolution

Zaplet

Stage 1

Zaplet

A faint static crackles at the tip of each spine along its body. Sensing danger, it curls its small frame into a ball and discharges electricity, though the power is only ever enough to startle someone once.

Thunderhog

Stage 2

Thunderhog

It attacks by firing its spines like needles. Anyone struck by a spine feels a tingling current spread through the body, and for a while after, walks around with their hair standing straight on end.

Zappine

Stage 3

Zappine

A hedgehog that generates a million volts of electricity from its body. When it appears, static saturates the air and machines stop working — a side effect that makes it nearly impossible to miss the moment of its arrival.

Skills

Electric Needle Basic Attack

Deals damage to the nearest enemy and has a 5% chance to grant self [Resistance +50%] for 5 turns.

Charging Wave Skill

Moves to the nearest enemy and deals damage to all enemies around self, with a 75% chance each to inflict [Attack -50%] on each target for 3 turns.

Tribe Advantage Element Passive

Damage taken from [Machine] and [Wind] tribes is reduced by 15%.

Electric Barrier Passive

Every 10 turns, after the skill activates, grants all allies around self [Shield] for 5 turns.

Energy Discharge Passive

When the skill activates, reduces a random enemy's Skill Energy by 20%.

Your adventure in MonMon World starts now

Free to play on iOS and Android.