
Stage 1
Shelcrab
It constantly searches for a shell that fits its body just right. Once it finds one it likes, it refuses to come out, often leaving passing MonMon rather inconvenienced.

Epic

Stage 1
It constantly searches for a shell that fits its body just right. Once it finds one it likes, it refuses to come out, often leaving passing MonMon rather inconvenienced.

Stage 2
Both its claws have grown large and solid, giving it astonishing grip strength. It cracks hard rocks open with ease, and even while sleeping, its grip never once loosens.

Stage 3
Its claws, hard as steel, can cleave anything in two. Known as the outlaw of the beach, even the sound of its footsteps is enough to send other MonMon scrambling to leave.

Deals damage to the nearest enemy and has a 10% chance to inflict [Attack -50%] for 2 turns.

Inflicts [Taunt] on all enemies around self for 2 turns.
Has a 75% chance to grant self [DMG Reflect 30%] for 2 turns.

Damage taken from [Poison] and [Aqua] tribes is reduced by 15%.

Every 15 turns, after the skill activates, grants all allies [Attack +50%] and [Defense +60%] for 10 turns.

When hit by a basic attack, has a 30% chance to increase own Skill Energy by 5%.

Free to play on iOS and Android.